Devlog

Dev Log · #001

The Beginning

June 2026The Lumina Quest Team

Lumina Quest is an open-world action RPG being built by a small, scrappy team with one clear idea: take the genre we love and push it somewhere new. Genshin Impact lit something in us — the scope, the living world, the fluid combat. But we kept asking: what if you stripped away the gacha, pushed the combat closer to Dark Souls, and built a world with real narrative weight? That question became this game.

This isn't a Genshin clone. It's a love letter to the genre — written by people who've put thousands of hours into it — that takes it somewhere it hasn't been. Our own rules, our own world, our own story.

Why we're building this

The team grew up on games that made us feel like the world was real. Genshin Impact gave us the sense of a vast, breathing world. Zelda: Breath of the Wild gave us the feeling that every direction was worth exploring. Dark Souls gave us combat that actually meant something — where every hit landed with weight and every fight was earned.

We wanted all three of those things in the same game. We looked around and couldn't find it. So we decided to build it ourselves — from scratch, with a small crew and a lot of ambition. Lumina Quest is that attempt.

Where we are right now (Phase 1)

Here's an honest look at where the project stands:

  • World & lore is locked in. The setting is a fractured realm called the Luminara — an ancient cataclysm shattered the sky and left behind elemental rifts that scar the landscape. The lore doc is 40 pages and growing.
  • Core combat prototype is in progress. Real-time action with elemental resonance mechanics — chain reactions between Flame, Void, Storm, and Earth. It feels good. Heavy, deliberate, satisfying in ways the early builds didn't.
  • First playable zone underway. We're building the Ashveil Highlands — a vast elevated plateau with ruins of the pre-Fracture civilization. Crumbling towers, wind-swept grassland, underground vaults that hint at what came before.
  • Character designs in progress. The first 4 playable characters are in design — one per elemental archetype: Flame, Void, Storm, and Earth. Each has a distinct combat style and story role in the Luminara.

What's coming next

Phase 2 — Alpha, Q4 2026 — will be the first real playable build. A vertical slice of the Ashveil Highlands: 2 playable characters, 3 boss encounters, and enough of the world to actually feel it. This is the build we're working toward.

Founder's Pack holders will get early access to the Alpha when it's ready. That's the deal we're making with the people who believe in this early — you're in before anyone else.

We'll be posting devlogs like this one as we build — no hype, no spin, just honest updates from the team. The good progress, the hard problems, the moments where it finally clicks. If you want to follow along, join the waitlist below. If you want to actually support the project and lock in early access, grab the Founder's Pack. Either way — thanks for being here at the start.

Support the project

Get early access to the Alpha and help shape the game from the ground up.

Support the project →
    Dev Log #001 — The Beginning | Lumina Quest — Lumina Quest